Death by feedback
It's not unusual to see a small army of people thanked in the "Acknowledgements" section of a typical EA Forum post. But one should be careful not to get too much feedback. For one, the benefits of more feedback diminish quickly, while the community costs scale linearly. (You gain fewer additional insights from the fifth person who reads your draft than you do from the first, but it takes the fifth person just as long to read and comment.)
My biggest worry, though, is killing my own vision by trying to incorporate comments from too many other people. This is death by feedback. If you try to please everyone, you probably won't please anyone.
There are lots of different ways one could write about a given topic. Imagine I'm writing an essay to convince EA Forum readers that the resplendent quetzal is really cool. There's lots I could talk about: I could talk about its brilliant green plumage and long pretty tail; I could talk about how it's the national animal of Guatemala, so beloved that the country's currency is called the quetzal; or I could talk about its role in Mesoamerican mythology. Different people will have different ideas about which tack I should take. Some framings will be more effective than others. But any given framing can be killed by writing a scattered, unfocused, inconsistent essay that tries to talk about everything at once.
Sure, go ahead and get feedback from a few people to catch blunders and oversights. It's pretty awesome that so many clever, busy people will read your Forum posts if you ask them to. But don't Frankenstein your essay by stitching together different visions to address all concerns. It's important to recognize that there's not a single, ideal form a piece can approach if the author keeps gathering feedback. "Design by committee" is a perjorative phrase for a reason.
Thanks to absolutely nobody for giving feedback on this post.
I left this as a comment on a post which has since been deleted, so wanted to repost it here (with a few edits).
Some, though not all, men in EA subscribe to an ask culture philosophy which endorses asking for things, including dates, even when the answer is probably no. On several occasions this has caused problems in EA organizations and at EA events. A small number of guys endorsing this philosophy can make multiple women feel uncomfortable.
I think this is pretty bad. Some people point out that the alternative, guess culture, is more difficult for people who struggle to read social cues. But if there's a trade-off between making this community safe and comfortable for women and making it easier for guys to find dates, then, sorry, the former is the only reasonable choice.
Probably there are formal solutions, such as clearer rules and codes of conduct, which could help a bit. But I also think there's a cultural element, created and enforced through social norms, that will only change when EAs (especially men) choose to notice and push back on questionable behaviour from our acquaintances, colleagues, and friends.
Am a woman in EA, I personally feel more uncomfortable with guess culture at times. Being asked out directly is a more comfortable experience for me than having to navigate plausible deniability because in the latter case, it feels like the other person has more power over the narrative and there isn't a clear way for me to turn them down quickly if I suspect they are subtly trying to make a romantic advance.
There are other norms that can make people more comfortable but "don't explicitly ask out women you are interested in" would be bad for me because it causes people who would otherwise do that to behave in ways that are more difficult to scrutinise - Eg: "I was never interested in her" when called out on their behaviour/persistent flirting.